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Popular pages
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What to Say instead of Roguelike. Influential games sometimes get genres… | by Zeno Rogue | Medium
Influential games sometimes get genres named after them. However, such genre names tend to be unclear. Which feature of the influential game are you referring to? We have “metroidvania” that is…
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Non-Euclidean geometry and games. The term “non-Euclidean” is often used… | by Zeno Rogue | Medium
The term “non-Euclidean” is often used by gamers (game developers, journalists, etc.) to mean any kind of game where the space does not work exactly as in our world. While such games typically tend…
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Life, Complexity, and Roguelikes. While two-player strategy games (Go… | by Zeno Rogue | Medium
While two-player strategy games (Go, Chess) are very important in our culture, and puzzles (both pen-and-paper and computer-based) are quite popular, roguelikes are not as well understood by the…
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H. P. Lovecraft and non-Euclidean geometry | by Zeno Rogue | Medium
After creating the first versions of HyperRogue, I have learnt that people often associate non-Euclidean geometry with the works of H. P. Lovecraft (which I have not read by then). Later, I have also…
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What “Roguelike” Meant. Several recently released games have… | by Zeno Rogue | Medium
Several recently released games have rekindled the old discussions on the meaning of the word “roguelike”. This post is an attempt to document how the meaning of this term has changed historically…
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Permadeath considered harmful. Typical video games take 10–100 hours… | by Zeno Rogue | Medium
Typical video games take 10–100 hours to complete; when something bad happens, e.g., your character is killed, you can just reverse the bad thing by restoring a previously saved game. Permadeath…