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TRAVELLER: Out of the Box–The Setting and The Setting of Play | Tales to Astound!
In the section on generating the setting, the 1977 rules state: "Initially, one or two sub-sectors should be quite enough for years of adventure (each sub-sector has, on the average, 40 worlds), but u...
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Spell Lists for My OD&D/Dolmenwood Game | Tales to Astound!
As I prep for my Dolmenwood game (using the retroclone Delving Deeper as my base), I've decided to keep some of the rules back from the players and introduce them as needed. After all, none of the pla...
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About | Tales to Astound!
I used to write RPG things. Now I write other things. But I still play.
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TRAVELLER: Out of the Box–Notes on the Personal Combat System (I) | Tales to Astound!
Following up on Omer Joel's excellent post about Complexity Creep, Modifier Creep, and Scale Creep, I had some thoughts about Classic Traveller's very (very) abstract personal combat system and its pl...
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I Pitch Classic Traveller to My Group | Tales to Astound!
My Monday Night Group is in a bit of flux. One player we have been holding a spot for after she finished getting her Legal Librarian degree ended up getting her first job in another city. Another Play...
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TRAVELLER: Out of the Box–A Subsector Map and a Cluster | Tales to Astound!
A Subsector Map: The lines between worlds are charted space lanes generated with the 1977 rules. These are navigational routes allowing a starship to travel safely from one system to another without t...