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Popular pages
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Space Lizard Studio – Indie Videogame Developer
UK. The studio was founded in 2015 by a group of friends with a common passion for indie game development and for some masochist reasons, we still love it after so many sleepless nights. Creating gam...
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Home – Dev Blog – Space Lizard Studio
Home Hi! This website is a development blog for the Space Lizard Team. Here we explain how we do games, what kind of difficulties we go through and interesting solutions we came to. If you were lookin...
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Dev Blog – Space Lizard Studio – Tips for making games with Unity.
Hi everyone! We went to Glasgow from the 11th to the 12th of June at the Play Expo Glasgow to present an enhanced version of our latest game, Dragon Bros. We were pleased to meet a lot of players and ...
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2D game graphical assets workflow: how to be efficient – Dev Blog – Space Lizard Studio
Due to the short development time we have chosen for Dragon Bros, I need to skip the hand drawing concept process. Instead, I use a more direct approach that gives me more time to refine and polish t...
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Unity: how to design a simple checkpoint system – Dev Blog – Space Lizard Studio
Unity: how to design a simple checkpoint system Hi everyone, today we would like to share our experience about Checkpoints in Unity. As we are developing a 2D platform game, it soon came to us that us...
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Dev Blog – Space Lizard Studio – Page 2 – Tips for making games with Unity.
Today we would like to share with you some lessons we learned from creating a tile editor in Unity. As we entered production phase for our game (yeah!), the need to quickly produce levels and assets i...