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Popular pages
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RasterTek - DirectX 11 and OpenGL 4.0 Tutorials
The purpose of this website is to provide tutorials for graphics programming using DirectX 11 and OpenGL 4.0. The tutorials are written using C++. I also have tutorials for different programmi...
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Tutorial 6: Diffuse Lighting
Tutorial 6: Diffuse Lighting In this tutorial I will cover how to light 3D objects using diffuse lighting and DirectX 11. We will start with the code from the previous tutorial and modify it. ...
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Tutorial 16: Frustum Culling
Tutorial 16: Frustum Culling The three dimensional viewing area on the screen where everything is drawn to is called the viewing frustum. Everything that is inside the frustum will be rendered ...
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Tutorial 5: Texturing
Tutorial 5: Texturing This tutorial will explain how to use texturing in DirectX 11. Texturing allows us to add photorealism to our scenes by applying photographs and other images onto polygon fa...
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Tutorial 21: Specular Mapping
Tutorial 21: Specular Mapping This tutorial will cover how to implement specular mapping in DirectX 10 using HLSL as well as how to combine it with bump mapping. The code in this tutorial is a c...
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Tutorial 4: Buffers, Shaders, and GLSL
Tutorial 4: Buffers, Shaders, and GLSL This tutorial will be the introduction to writing vertex and pixel shaders in OpenGL 4.0. It will also be the introduction to using vertex and index buffers...