-
Game Design – Raph's Website
Game design is an art and a craft, and like all arts and crafts, it has techniques and approaches, and that implies that it can support a criticism; said criticism exists though it is not very soph…
-
2021 – Raph's Website
Items as pure data
Once upon a time, in the old days of DikuMUDs, every object in the game was of a
type – ITEM_WEAPON, ITEM_CONTAINER and so on. These were akin to what I referred to as
templates i...
-
But First, the Game – Raph's Website
In the last couple of articles, I might have spent too much time talking about big buzzwords – metaverse this and persistent state technology that. I get it, it can be confusing! If I were to start…
-
About Raph – Raph's Website
For the formal version, you may want to take a look at my CV. For press kit or bio materials for speaking engagements or otherwise, please visit the Press Kit page. A very brief version of my life …
-
Popular Posts – Raph's Website
This is a listing of the most popular posts on the site, based purely on visits. I should warn you, sometimes posts go viral without actually being of any interest. So you may want to instead check…
-
Presentations – Raph's Website
The following are slides from the many presentations I have given on game design, online communities, and so on. In some cases, there’s just slides; in others, there is video, audio, or a tra…