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Popular pages
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2D Game Assets - pzUH
Personal blog about game development & programming in actionscript 3.0. As well as all about game art and animation.
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Games - pzUH
Games Hello there, Here is Zuhria A. Freelance game artist. Lone-wolf & occasional indie game developer. Lazy blogger. As well as professional procrastinator. Welcome to my blog, where you can find...
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Citrus Engine: Creating Level using Tiled Map Editor - pzUH
===================== Getting Started Alright, let’s create a CE project on your Flash Develop. No more explanation for this step. So, let’s jump to the next step: Creating the tileset. For this s...
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Citrus Engine: Game Structure - pzUH
First things first: 1. My enggrish is rly sux as hell, so I’m sorry if this article will burn your eyeballs 2. I’m sure this is not a best practice for create game in CE, but rather some kind of met...
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October 2014 - pzUH
7:22 PM 4 Comments As you know that Citrus Engine and Starling seems to be officially support Dragon Bones as their main skeletal animation library. It’s Dragon Bones that have their sub-forum on ...
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Citrus Engine: Head-Up Display a.k.a HUD - pzUH
The code inside initHUD() method: private function initHUD():void { hud = new HUDMC(); hud.levelx.text = "LEVEL " + String(level); hud.scorex.text = currentLevelData.getData(PlayerDa...