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Popular pages
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OpenGL - Drawing polygons
An extensive, yet beginner friendly guide to using modern OpenGL for game development on all major platforms.
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OpenGL - Geometry shaders
Geometry shaders Geometry shaders So far we've used vertex and fragment shaders to manipulate our input vertices into pixels on the screen. Since OpenGL 3.2 there is a third optional type of shader th...
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OpenGL - Introduction
Introduction Introduction This guide will teach you the basics of using OpenGL to develop modern graphics applications. There are a lot of other guides on this topic, but there are some major points w...
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OpenGL - Context creation
Context creation Window and OpenGL context Before you can start drawing things, you need to initialize OpenGL. This is done by creating an OpenGL context, which is essentially a state machine that sto...
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OpenGL - Transformations
Transformations Matrices Since this is a guide on graphics programming, this chapter will not cover a lot of the extensive theory behind matrices. Only the theory that applies to their use in computer...
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OpenGL - Textures
Textures Textures objects and parameters Just like VBOs and VAOs, textures are objects that need to be generated first by calling a function. It shouldn't be a surprise at this point what this functio...