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The Framer book
The Framer book is a course that explains how to use code when building sites and prototypes—all the details about animations, overrides, and how to create code components.
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The Framer Code Guide » What you will learn
Code Overrides
Overrides are bits of code that you apply to layers on Framer’s canvas. With them, you can use Framer Motion’s animation API and let frames, canvas components, and code components talk ...
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The Framer Code Guide
The Framer Code Guide
Tes Mat
I’m a web and iOS developer who was looking for the best prototyping tool. I tried eight ofthem, liked Framer (Classic) the most, and wrote an extended manual about it. T...
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The Framer Code Guide » Keyframes
Keyframes
Until now, we’ve animated properties from one value to another. But you can also animate to keyframes—to an array of values. The frame or motion element will animate to each of them in seque...
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The Framer book » Table of contents
Jump to: Code Overrides Code Components Framer for Developers Animation Motion Values Framer Motion Smart Code Components Using a Web API Dragging Archive Code Overrides Code Overrides Applying an o...
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The Framer book » Animation » Example Animations
Already a while ago, Benjamin den Boer released a project with 30 example animations. And later, he shared 20 Framer Motion examples. I gathered those animations, picked the most interesting ones, and...