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Popular pages
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Choosing a game network library - Code Of Honor
Since I’ve been developing online games since 1991, many folks have asked me to recommend a 3rd-party network library for their game project. Unfortunately, I can’t! At least I can’t recommend one fro...
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Code Of Honor - Game design, programming and more
Game design, programming and more
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About me - Code Of Honor
My name is Patrick Wyatt; I’m a lifelong programmer, game developer, and game-player, and as of 2004, a parent as well. I live in Bellevue, Washington, just across the lake from Seattle, where all the...
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Game design Archives - Code Of Honor
Code Of Honor Game-unit path-finding is something that most players never notice until it doesn’t work quite right, and then that minor issue becomes a rage-inducing, end-of-the-world problem. During ...
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Code Of Honor - Page 2 of 5 - Game design, programming and more
In my previous article about Warcraft I talked about the beginnings of a series that would come to define Blizzard Entertainment and lead it to being one of the best-known and most-loved game companie...
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Detect client disconnects using named pipes in C# - Code Of Honor
TL;DR: Solved – after several failed attempts I discovered how to detect client disconnects when using named pipes in C# — the article below includes relevant code snippets from my CSNamedPipes GitHub...